Basic Strategy

The mathematically optimal play for every situation

Dealer Hits Soft 17 (Vegas standard)

Legend

HHit
SStand
DDouble
DsDouble/Stand
PSplit
PhSplit/Hit
RSurrender
RsSurrender/Hit

Rules: 6 decks, Dealer Hits Soft 17 (H17), Double After Split (DAS) allowed

Total2345678910A
8
H
H
H
H
H
H
H
H
H
H
9
H
D
D
D
D
H
H
H
H
H
10
D
D
D
D
D
D
D
D
H
H
11
D
D
D
D
D
D
D
D
D
D
12
H
H
S
S
S
H
H
H
H
H
13
S
S
S
S
S
H
H
H
H
H
14
S
S
S
S
S
H
H
H
H
H
15
S
S
S
S
S
H
H
H
Rs
R
16
S
S
S
S
S
H
H
Rs
Rs
Rs
17
S
S
S
S
S
S
S
S
S
Rs

Key Rules to Memorize

Always Do

  • Split Aces and 8s
  • Double 11 vs any dealer card (including Ace)
  • Stand on 17 or higher
  • Hit soft 17 (A+6)
  • Stand on 12-16 vs dealer 2-6

Never Do

  • Split 10s or 5s
  • Take insurance (without counting)
  • Stand on 12-16 vs dealer 7+
  • Hit on 17+ (you'll bust too often)

Understanding the Charts

Hard Totals

A “hard” hand is any hand without an Ace, or where the Ace must count as 1 to avoid busting. Find your total on the left, the dealer's upcard on top, and the intersection tells you what to do.

Soft Totals

A “soft” hand has an Ace counting as 11. These hands are more flexible because you can take a hit without risk of busting - the Ace will become 1 if needed.

Pairs

When you're dealt two cards of the same rank, you have the option to split. The chart shows when splitting gives you better expected value than playing the hand normally.

Why the chart says what it says

Basic strategy is not a style of play or a school of thought. It is the single mathematically correct decision for every combination of player hand and dealer upcard, derived by computing the expected value of each legal action and taking the best one. There is no disagreement to have with it — only the exercise of learning it.

Almost every counterintuitive entry comes from the same two facts. First, the dealer must draw to 17 and has no choice about it, so a weak upcard is genuinely weak: a dealer showing 5 or 6 busts far more often than one showing 9 or 10. Second, you act first, which means busting loses your bet immediately even if the dealer would have busted afterwards.

That second point is what drives the stiff totals. Standing on 16 against a dealer 6 looks passive, but you are not betting on your own hand — you are betting that the dealer breaks. Against a dealer 10 the same 16 becomes a hit, because a dealer showing a ten usually finishes with a made hand and a total of 16 will not beat it.

How much basic strategy is worth

Played correctly, blackjack carries one of the lowest house edges of any game on the floor — well under one percent at a decent table. Played by instinct, the same game typically costs several times that. The gap between those two numbers is what basic strategy is worth, and it is larger than any betting system will ever recover.

The exact figure depends on the rules in front of you, and the rules vary more than most players realise. Deck count, whether the dealer hits soft 17, whether doubling after a split is allowed, and above all whether blackjack pays 3:2 or 6:5 each move the number. The house edge calculator prices any combination, and the table selection guide explains which rules to walk away from.

Basic strategy also has to come first if you ever intend to count. Counting adjusts a handful of decisions at high or low counts; it does not replace the chart underneath. Counting well on top of shaky basic strategy loses money faster than not counting at all.

Practice Makes Perfect

The best way to memorize basic strategy is through practice. Our trainer shows the correct play if you enable hints, helping you learn as you go.